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Post by Slant/Rhyme on Feb 15, 2009 22:59:20 GMT -5
As brought up in another thread, introduce yourself. Your username/call sign, how long have you been playing, and any hints of tips.
Just like the first day of classes, huh?
Anyway, I'm Slant/Rhyme, I've played DF for a couple months on and off, and I guess my tip would be using idles for mass smoothing and engraving to up your fortress wealth.
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Post by Quor on Feb 15, 2009 23:12:51 GMT -5
The name's Quor. Been playing DF for maybe a year now on and off. When it comes to fortress design I tend to focus on aesthetics and functionality foremost. That doesn't necessarily mean I'm good at either but I try all the same. I also like coming up with overly ambitious long term projects that fail before they even make it off the drawing board.
My word to the wise? Dogs chained to all the entrances to catch any would be thieves.
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Post by markedward on Feb 15, 2009 23:19:35 GMT -5
Hi. I'm markedward. I don't play... I did try twice... but everything looks like Matrix code to me.
And I guess the hint I have is make sure you're not colorblind before you play.
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Post by rimtlan on Feb 15, 2009 23:31:41 GMT -5
I am Rimtlan. I've been playing off and on for the last 6 months or so. The very first fort I tried I played around with a volcano with an aquifer. I didn't last even a season, but learned how to dig. I don't like the base OHGODTHEMATRIX, and use the Maygreen tileset.
Tips? Just the simple stuff like GET TURTLES and BUTCHER ALL KITTENS. Oh, and never dig out a magma chamber for forges, then cave in the surface a few z levels up so that you can have an outdoor farm in the dirt, while also having stockpiles beneath the magma chamber. It...didn't end well. Not well at all.
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Post by saturdaysaint on Feb 16, 2009 2:55:02 GMT -5
Hi, my name's Saturday Saint, and I'm a Dwarf Fortress newb. I've been playing for around a week now. I enjoy the game quite a bit, and I have the game down pretty well. Well enough to take part in this without causing too much damage, if any at all.
My tip is not to let immigrants hang out around with your other dwarves too much. Otherwise they become friends with them, and then your dwarves become sad when you send the immigrants to the flood chamber.
Also, make sure there's a door that can block all party-goers from reaching their destination. Otherwise you might get a terminal case of partydwarves.
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Post by ckscientist on Feb 16, 2009 7:41:27 GMT -5
I've been playing DF since it first came out in 2d mode... probably a few years, now? I used to have the "recent developments" page set as my homepage when Toady was working on the 3d version. Just after the start of the 3d version, I built an epic fortress on a natural plateau. It was formed by a Major river forking and then dropping down 10 z-levels or something, incredibly awesome. A lot of my DF-playing since then has involved looking for a map that awesome. ;_;
A good tip is to make sure all rooms have doors, so you can lock unruly dwarves inside... Also, always have an emergency stockpile of shells and glass, for when dwarves go moody.
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phrost
Dorf
Rhesus Hunter
Posts: 55
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Post by phrost on Feb 16, 2009 8:10:50 GMT -5
I'm phrost, and I've been playing since version... .32? (just checked: df_27_176_38c is my old folder name). Got into this after a friend of mine read Boatmurdered, so I figure it's appropriate that I now participate in a shared game.
While I've had a few fortress-ending catastrophies, and engineering projects gone horribly wrong, I have yet to combine those two..
Also learned the hard way that having a keyboard without a numpad can be a slight hinderance in this game... at least until I found the interface.txt file...
As for tips? I'd say the best thing that I've learned is that when working on a major water engineering project, always make sure you have *TWO* means of draining each section, because inevitably one of those water wheels just isn't going to work like you think it will... (also Cheesemakers make *GREAT* haulers...)
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Post by bobothebum on Feb 16, 2009 11:55:42 GMT -5
Hey, I'm BoBo. I've been playing a week or two now, and while I grasp the concepts easily, I still make idiot mistakes - a few days ago I accidentally sealed the door to my fortress, with all my dwarves but the mayor outside. All my forts always have a surplus of food, I'm noticing - I'm always paranoid I don't have enough farmland.
Anyone with a decent Military is a sorcerer, to me.
And in my latest fortress I CANT FIND ANY GOD DAMN ORE AAAAGH
(As a result I have a dead dorf instead of a legendary armorsmith ;_; )
... I might have this, too.
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Post by meinzer on Feb 16, 2009 12:37:31 GMT -5
Hi, I'm Meinzer. I've played for about a year now. I mostly specialize in finding horrible death traps of land trying to live in them. For instance, here's some tips in case if you find yourself on a terrifying mountain with a chasm full of legions of undead, especially flying caveswallows, batmen, and the dreaded Giant Eagle.
For one thing, get inside as soon as possible. The only thing you'll get by letting your dorfs run around outside is corpses. Second, forget about trade caravans or immigrants. The legions of undead will all devour them long before they manage to get to you. You're running on incest now.
On the bright side,you do get some wonderfully epic 'Immigrant Wars' whenever immigrants do come. Who can forget the tale of Rozulk Durgoner, the Giant Skeletal Rat who fell four brave migrating dwarfs by tooth and claw before finally being superplexed into the dust by the great wrestler Uloth Grazkle. Or the ill fated Charge of the Cheese Makers, where five cheese making dwarfs attempted to make a valiant push towards the fortress by trying to charge straight through one of the many skeletal Troglodyte clans wondering throughout the mountain side, lead by their diabolical skeletal Troll warlords.
Also, due to such things as skeletal Troll warlords, doors should never be your first line of defense when living in a death trap.
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Onlooker
Dorf
Herp Derp Derp Hurr.
Posts: 26
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Post by Onlooker on Feb 16, 2009 12:42:37 GMT -5
Well, I've dubbed myself 'The Onlooker'. Basically, I've never played DF before and I don't have the balls to join in on this thing. Instead, I'll just check things out as you guys play, be a bit of a spectator, or and onlooker. Maybe I'll learn a thing or two, too.
I've read the first Boatsmurdered episode, about to start on the second. Lulz were had.
And who knows, maybe, when I'm confident enough, I'll try and see if I can somehow join in, or continue the fortress in a parallel universe and tell you guys how it's going.
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Post by crowbeard on Feb 16, 2009 23:53:40 GMT -5
I am apparently now known as Crowbeard. I've played a few games of Dorffort, and they have almost without exception ended by Doomsday Switch. I haven't even tried to play without a graphical tile set, as I can only see The Matrix.
My tip would be to set cage traps outside your workshops, preferably glass terrariums. This eliminates the problems associated with losing Dorfs to their various madnesses when you can't get them their weirdass materials, and has the added bonus of providing a wonderful decor for the dining hall.
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Post by rimtlan on Feb 17, 2009 0:15:29 GMT -5
My tip would be to set cage traps outside your workshops, preferably glass terrariums. This eliminates the problems associated with losing Dorfs to their various madnesses when you can't get them their weirdass materials, and has the added bonus of providing a wonderful decor for the dining hall. I need to try this real soon with my current fort. I've got a Stranged mechanic who wants silk cloth for his artifact, and I don't have any. And it's the middle of winter, so no trade caravans, and I have no natural method of silk production
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Post by crowbeard on Feb 17, 2009 0:19:33 GMT -5
My tip would be to set cage traps outside your workshops, preferably glass terrariums. This eliminates the problems associated with losing Dorfs to their various madnesses when you can't get them their weirdass materials, and has the added bonus of providing a wonderful decor for the dining hall. I need to try this real soon with my current fort. I've got a Stranged mechanic who wants silk cloth for his artifact, and I don't have any. And it's the middle of winter, so no trade caravans, and I have no natural method of silk production Just make sure the cage traps are actually loaded before you unlock the door to his room. I made that mistake once, and it ended with my nice hardwood floors getting stained red, and a generally unpleasant dining experience for all involved.
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phrost
Dorf
Rhesus Hunter
Posts: 55
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Post by phrost on Feb 17, 2009 7:30:49 GMT -5
My tip would be to set cage traps outside your workshops, preferably glass terrariums. This eliminates the problems associated with losing Dorfs to their various madnesses when you can't get them their weirdass materials, and has the added bonus of providing a wonderful decor for the dining hall. I find this to be the most awesome thing ever...
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Post by rimtlan on Feb 17, 2009 9:41:00 GMT -5
I need to try this real soon with my current fort. I've got a Stranged mechanic who wants silk cloth for his artifact, and I don't have any. And it's the middle of winter, so no trade caravans, and I have no natural method of silk production Just make sure the cage traps are actually loaded before you unlock the door to his room. I made that mistake once, and it ended with my nice hardwood floors getting stained red, and a generally unpleasant dining experience for all involved. Unfortunately, I can't easily lock the guy in due to how the workshops/stockpiles are set up. Built it based more on efficiency than on securing crazy dorfs, so there are STAIRS EVERYWHERE OH GOD
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Post by saturdaysaint on Feb 19, 2009 18:43:12 GMT -5
Another tip: Bring an anvil. One time, in my first wave of immigrants, I got two armorers. One entered a fey mood, and then went to the dining room and sat on his ass waiting for me to build a forge for him. Unfortunately, I couldn't build a forge, as I had not anvil. I couldn't lock him in the dining room either, because otherwise I would lock in several other dwarves. Also, the ones locked out would complain about a lack of chairs and tables.
Basically, he became a timebomb. Bring an anvil, or this might happen to you.
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Post by misterlich on Mar 11, 2009 9:14:51 GMT -5
Mister Lich, if you play TF2 on any particular servers you probably recognize me, if you don't then well then. I've been playing Dwarf Fortress for a bit, not a year yet but I've been toying with it. Only recently did I take it upon myself to practically read the entire wiki, having a love for the knowledge of pseudo-complicated games.
Tips: On embark I usually have the following three things ALWAYS: Dwarf 1: Proficient Miner / Proficient Swimmer Dwarf 2: Proficient Miner / Proficient Swimmer Dwarf 3: Proficient Mason / Proficient Mechanic
The rest all will have bits of Building Design in them, with the usuals like woodcutting, carpentry, and obviously growing.
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Post by Quor on Mar 11, 2009 10:15:47 GMT -5
Swimming? Interesting.
Personally I find it's a lot easier to just build a shallow wading pool out in front of your meeting hall, maybe even tie it into the waterfall. That way if your dwarves want to loiter they have to first practice their swimming.
Oh, you may want to install grates so you can drain the pool without draining your dwarves.
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Onlooker
Dorf
Herp Derp Derp Hurr.
Posts: 26
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Post by Onlooker on Mar 11, 2009 12:24:47 GMT -5
I play TF2. Generally on the ZBS servers.. Occasionally on GTFO.
Perhaps I HAVE seen you, not sure.
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Post by Quor on Mar 11, 2009 12:36:45 GMT -5
I play a lot of TF2/L4D but I'm in Oz sadly.
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