Onlooker
Dorf
Herp Derp Derp Hurr.
Posts: 26
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Post by Onlooker on Feb 24, 2009 19:00:16 GMT -5
So, tell me something cool that you had happen in your fort once?
Awesome sieges (or victories), moods gone wrong, you name it.
Screenshots for extra credit.
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Post by bobothebum on Mar 1, 2009 16:35:04 GMT -5
I always enjoy having ridiculous war animals chained to my front gate. For example, right now I have a war horse.
Also, my current fort is Elfproof. I've removed the ramps to all mountaintops such that the only way up to the tops of the mountains is through my fort - so that my dwarves my log without the elves being able to do a single thing about it.
The coolest thing ever though is how Ringfissures' liaision (sp) is a goblin for some reason.
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Post by Quor on Mar 1, 2009 23:39:06 GMT -5
The coolest thing ever though is how Ringfissures' liaision (sp) is a goblin for some reason. Sadly I never got to meet the little guy myself, the humans laying siege at the time probably put him off.
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Post by bobothebum on Mar 2, 2009 9:40:56 GMT -5
He functions like a normal liaisosisosion, but . . . he's a goblin.
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phrost
Dorf
Rhesus Hunter
Posts: 55
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Post by phrost on Mar 2, 2009 10:13:09 GMT -5
Who also happens to look deceptively like a goblin wrestler...
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Post by misterlich on Mar 3, 2009 21:51:09 GMT -5
I'm suspicious that a child in the fort is going around beating hoary marmots to death.
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Post by bobothebum on Mar 5, 2009 18:57:42 GMT -5
You know, it's occurred to me that I indirectly caused the human siege to happen that time. Remember when the human liaison turned up dead halfway through his meeting?
....
Yeah.
My bad, I guess, though I still don't get how he died.
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Post by Quor on Mar 5, 2009 21:13:28 GMT -5
You better believe it's your bad. That was 9 months my dwarves were unable to attend their topside acclimatisation and purging sessions.
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Post by bobothebum on Mar 7, 2009 12:25:27 GMT -5
I just don't get how it happened. He just...spontaneously died.
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phrost
Dorf
Rhesus Hunter
Posts: 55
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Post by phrost on Mar 8, 2009 9:41:20 GMT -5
Awesome fort happenings, hot off the press...
So last night I put in some more playtime on my fort. It's well into that comfortable, impenetrable state, so for my "epic project", I was working on turning a mini-mountain outside into a towering fortress of doom (and last resort). Started out as just being a convenient ammo stockpile for my marksdwarves who were shooting into my goblin arena, but then I decided to drop some food & drink in there... then expand upwards by a level... then construct a new level on top of that... then square out that new level with some extra flooring... It's now a 6-level tower (to be 8-10 or so) with a built-in well, a cage stuffed full of animals, 2 drawbridges (one ground-floor, one mid-air that leads to the untouched half of the mountain on the map), a water tower that leads up to a 10-square wide ring of water surrounding the tower on the 6th+ levels, a 15xmax-width stockpile full of booze... you know, all the things dorfs need and love..
Well, I had gotten tired of silly noble-demands leading to my fortress guard (champion wrestlers) executing people, so I locked the nobles in their rooms. Visiting Elf diplomat was locked in with them, which I thought was just icing on the cake.
Oh was I ever wrong...
So, when the Elf Diplomat's time was up, and he found he couldn't leave, he went berserk... Slaughtered the duke, the duke's consort, the tax collector, and the 2 children that were in there. Now because I had left statue gardens up earlier, and had ~280 population, I had.. a few... idlers (haulers) who would gather round and have parties. So EVERYONE in the fort became intimately aquainted with each other. So when the nobles died (along with 1 furnace operator who just wouldn't move from in front of the door when I sent the 16 champion marksdorfs in to deal with the elf), there were... a few.. unhappy thoughts spread around. This eventually led to a tantrum.. a tantrum that had someone kick over one of my cage traps out front. Since the Hammerer is locked away in a completely seperate fort with a peasant assistant, my Fortress Guards have taken it upon themselves to dispense justice... leading to a swift execution the moment this dorf came inside... which caused someone else to tantrum, eventually kicking over another cage. At this point I ordered everyone inside, because I was tired of having cages kicked over and figured the Fortress Guard could deal with tantrums pre-destruction by locking dorfs up in the jail cells. Oh was I wrong...
TANTRUM SPIRAL!!! OH GOD!!!!
Fort is currently down to 39 dorfs, including 1 champion marksdorf (1 berserk champion managed to take out 30+ dorfs himself), 1 champion wrestler-guard, *many* too-injured-to-move dorfs, and most of the rest are wandering in meloncholy moods after I removed the pool they kept drowning themselves in. 3 ambushes have sprung up, only to get stuck in the traps outside, 1 siege is currently ongoing (pulled up the drawbridge mid-spiral, to prevent any migrants from getting involved). Fortress is impenetrable due to all the cage traps (literally hundreds, in a sealed trader-tube leading up the mountains to the edge of the map). Current stockpiles: 12000+ drink (most of masterwork quality) 27000+ prepared meals (most of masterwork quality) 3000+ bolts (most of exceptional quality)
The ~150x~150 bedroom chamber (~244 beds in their own wall-less 3x3 chamber) is full of bones and discarded clothing... I've set the few remaining active dorfs to dumping the whole lot, as well as trying to pick up the corpses and bones scattered elsewhere in the fort. I resisted pulling the "flood the farms" lever and sealing everyone into whatever room they were currently occupying during the spiral; although my will to continue resisting now that the spiral has calmed down is waning.. At this point I'm holding out for a migrant wave to occupy the emergency tower, and eventually "reclaim" the main fort. At some point I'll have to have one of the last sane dorfs lower the drawbridge, as I neglected to install a control lever inside the emergency tower.
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Post by Quor on Mar 8, 2009 9:57:00 GMT -5
This is why I always disband parties and keep my idle dorf numbers down around 1-3. You don't want them all flat out in case you desperately need a lever pulled but you don't want them making friends either.
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phrost
Dorf
Rhesus Hunter
Posts: 55
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Post by phrost on Mar 8, 2009 10:03:15 GMT -5
Yeah, my problem is that I tend to do things in spurts. So a siege comes, I trap 30 goblins, who each have 5 items to be dumped & retrieved... that's alot of hauling suddenly. Or I suddenly have a bunch of stone I want cleared out.. Or traders come and I need to haul out my 500 "Narrow rhesus leather shoes" to be traded...
I use my idler number to tell me when I need to embark on large scale projects too.
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